Ghost In The Shell Volume 2 Man-Machine Interface

Author(s): MASAMUNE SHIROW

Graphic Novels

Now a major motion picture

March 6, 2035. Motoko Aramaki is a hyper-advanced cyborg, a counter-terrorist Net security expert, heading the investigative department of the giant multi-national Poseidon Industrial. Partly transcending the physical world and existing in a virtual world of networks, Motoko is a fusion of multiple entities and identities, deploying remotely controlled prosthetic humanoid surrogates around the globe to investigate a series of bizarre incidents. Meanwhile, Tamaki Tamai, a psychic detective from the Channeling Agency, has been commissioned to explore strange changes in the temporal universe brought about by two forces, one represented by the teachings of a professor named Rahampol, the other by the complex, evolving Motoko entity. What unfolds will all be in a day's work--a day that will change everything, forever.

The long-awaited sequel to Shirow Masamune's groundbreaking The Ghost in the Shell, and one of the most highly anticipated graphic novel events in many years, Man-Machine Interface is Shirow's most ambitious and complex story yet, with deep forays into philosophy and the meaning of artificial life, intelligence, and existence. Utilizing awe-inspiring digital effects on a level never before seen in the annals of graphic fiction, Shirow has raised the bar for what can be achieved, page after page

M Ages 18+ MATURE CONTENT

General Information

  • : 9781935429036
  • : Kodansha America, Incorporated
  • : Kodansha America, Incorporated
  • : 0.654
  • : 10 August 2010
  • : 1.9 Centimeters X 18 Centimeters X 25.3 Centimeters
  • : books

Other Specifications

  • : MASAMUNE SHIROW
  • : OO
  • : English
  • : 312